There is no reason they can't have an option in the settings that says max army size for those of us who want bigger armies and battles. I can't help they are still using mechanics from several versions ago. There are ways you can speed that up, you can limit actions per leader trait or even have group orders. How is it different then having 2 armies of 6/7 or 3 of 6X6X2? World and battle spells that deals damage to all entities in an army becomes far superior to the rest. Since each side takes turn on moving during battle, you can potentially frontload a massive amount of damage, taking out 2/3 of the enemy in a single turn(especially if using various AoE abilities and enchantments). Which means more units to move around.Īnother issue is that it skewers balance to an extreme degree. Originally posted by Fendelphi:So when you have 3 armies fighting 3 other armies(84 units in total), you intend to do the turn-based manually?īecause the only appeal of "larger armies" is the visual presentation in battle.
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